How to complete the A Hunters Cry Lighthouse Puzzle in Sea of Thieves, In Sea of Thieves: A Hunter’s Cry, the game’s 6th restricted time story Adventure, you’ll be tasked with making a mad-dash salvage of Merrick, the universally adored shark-nibbled swashbuckler who was as of late kidnapped by a gathering of good for nothings, the Dark Brethren.
As always, the moves toward continue in this latest Adventure can be a piece precarious – perhaps significantly more so this time since a clock is involved during one extended segment, and messing up could send you back to start over. Here’s everything you really want to be familiar with A Hunter’s Cry in Sea of Thieves, including all Deeds, Mementos, and how to tackle the lighthouse puzzle.
How to Complete the A Hunters Cry Lighthouse Puzzle in Sea of Thieves
At the point when you initial load into the Twisted Sea Dog’s Tavern zone, the main area of A Hunter’s Cry, your most memorable goal ought to be to light all the lighthouses. At the base of each lighthouse are a pair of dim braziers. There will be a lit one nearby. Take your Latern, gather the Flame of Souls, and light the braziers. This will unseal the entrance to the lighthouse How to complete the A Hunters Cry Lighthouse Puzzle in Sea of Thieves, so clear any phantom adversaries and head up.
There’s a heap of wood at the top of the lighthouse that, when lit, conveys a strong beam of green light. Across from the East and North towers will be more braziers that can be lit by the lighthouse beam: these are the beacons. Lighting them reveals segments of the dock around the Tavern island and additional platforms higher up. When you can’t light any more beacons Reroll in Tower of Fantasy, move to the following stage.
Light all beacons on the Tavern island
Return now to the main dock at the base of the Tavern and make your way toward the building. Along the way will be five additional braziers to light. You should light all of them, or you will not have the option to open an entryway near the Tavern building. With all five active, the seal around a capstan near the building will break, allowing you to utilize it to open it and progress up a passage. At the finish of a passage is a final brazier. Light it, then continue to stage 3.
Gather additional platforms
Somebody should now be at the east lighthouses to open the path for the team by summoning spooky platforms using the green beams. In the first place, utilize the south lighthouse to create an extension across the gap in the mountain. For the extension to generate, you’ll have to save the beam on the gap for about ten seconds.
The remainder of the team can now cross the gap and progress up the side of the mountain. Eventually, the mountain group will reach another dark brazier near a solitary cannon. When lit How to complete the A Hunters Cry Lighthouse Puzzle in Sea of Thieves, another will appear for the east lighthouse player to activate. It will appear on the ok side bluff face. As the mountain team advances, another will appear on the left half of the bluffs for the lighthouse player to activate. Doing so completes the path to the culmination.
Speak to Larinna, then the Pirate Lord, on any station
As usual, the adventure begins by asking Larinna about it. She’ll let you know there’s no time for chatter and that you should speak to the Pirate Lord, who is waiting for you on the harbor by your boat. Speak to him and he’ll let you know your main goal: Venture into the Sea of the Damned and salvage Merrick.
The Sea of the Damned can be accessed by sailing through the can’t-miss glowing green portal near the station it’ll just be there because you’re actively playing this mission. Stock up on provisions, as you’ll be engaging in transport battles soon, then adventure into the portal.
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